Tuesday, November 5, 2019

Word Choice Espresso vs. Expresso

Word Choice Espresso vs. Expresso Word Choice: Espresso vs. Expresso Like many proofreaders, we are powered by coffee. And there is nothing quite like a powerful hit of caffeine in the morning before you set about correcting grammar. But do we want an â€Å"espresso† or an â€Å"expresso†? You might have seen both of these terms used in coffee shops. But is there a difference? And if not, which of these terms is correct? Let’s find out! Espresso (Concentrated Coffee) â€Å"Espresso† is a loanword from Italian. You’ll already know what it means if you’re a coffee fan, but we’ll offer a quick explanation in case we have any tea drinkers among our readers. Mmmmm coffee. In short, â€Å"espresso† comes from caffà ¨ espresso, which is Italian for â€Å"pressed out coffee.† This refers to how an espresso is made, with pressurized water used to make thick, strong coffee. And as well as being a drink in its own right, espresso is also used as a base for other coffee drinks. Expresso (No Longer a Typo) Time for the big reveal! â€Å"Expresso† means†¦ exactly the same as â€Å"espresso.† It is simply a variant spelling. This makes it a bit like â€Å"doughnut† and â€Å"donut† or â€Å"whiskey† and â€Å"whisky.† The main difference is that â€Å"expresso† started out as a common misspelling of â€Å"espresso.† This error may have caught on because we have more â€Å"ex-† words than â€Å"es-† words in English. Or it may just be because â€Å"espresso† looks a bit like â€Å"express† written down. Or it could even be a French influence since expresso has always been the correct spelling of this term over there. Whatever its origins, though, â€Å"expresso† is now so common that many dictionaries list it as a variant of â€Å"espresso.† Espresso or Expresso? As explained above, these terms are essentially interchangeable. â€Å"Expresso† started out as an error, but it has now been accepted as a variant spelling of â€Å"espresso† in English. Nevertheless, â€Å"espresso† is still far more common (especially in American English) and many people consider â€Å"expresso† incorrect. So to be certain your writing is error free and/or to avoid upsetting pedantic baristas, we recommend sticking to the old â€Å"espresso† spelling!

Sunday, November 3, 2019

Dicken's and Wright Essay Example | Topics and Well Written Essays - 750 words

Dicken's and Wright - Essay Example ld, hard facts in numerous treatises and injunctions that would have few readers and fewer active responders, Dickens opted to include these details within his fictional stories while Wright opted to present his own autobiography in story form. In approaching the subjects in this way, these authors engaged readers’ hearts, minds and souls in the issues of the day. This method, referred to as realism, was quite effective in making the public more aware of the problems still to be overcome in London and elsewhere in a modernizing society. While Dickens concentrated on life in England’s cities, Wright attempted to demonstrate the conditions under which millions of black people were forced to live in the Jim Crow era of the American South. Both Charles Dickens’ Old Curiosity Shop and Richard Wright’s The Ethics of Living Jim Crow are effective in demonstrating how realism can establish the case for social change. The tragedy of the Old Curiosity Shop is that Nell Trent and her grandfather are unable to break out of the poverty of their lives and suffer wasting death as a result. Examining an excerpt from the 45th chapter of the book illustrates how the narrative provides grisly details of the life of the masses as they existed beneath or behind the glitz of the new machinery and wealth of the age. In this chapter, Nell and her grandfather are seen to walk through a ‘dismal town’ characterized by ‘shrinking leaves’ and ‘rank flowers’ to give an overall impression of the town as ‘blighting and unwholesome’ (83). Rather than having the excitement and promise typically associated with moving to a new place, Nell and her grandfather experience â€Å"the dark, depressing influence stale upon their spirits† and feel the weight of their poverty and struggle (83). Through his use of imagery and sensual description of the dirty industrial town described in this chapter, Dickens enables his readers to almost feel the realty of the polluted

Friday, November 1, 2019

Reading the paper and answer question Essay Example | Topics and Well Written Essays - 1250 words

Reading the paper and answer question - Essay Example Traditional methods and materials have been replaced by modern means of nail connections and light wood frames. He further sees today’s carpenters as finishers of houses, rather than builders of houses. He begins by telling the readers about Henry Mitchell, his neighbor who has lived in the same house for 85 years. Henry Mitchell watches the writer renovate his house often. Each renovation watched by his neighbor reminds the writer of the original builder of his house one and a half centuries ago (Invention & Technology, 1999). The writer notes that before the 19th century, frame houses were built using large timbers. The constructors believed that sawing was a waste of materials and labor, so, through experienced workers, they only squared off logs to facilitate connection. This gave rise to the balloon frame. They introduced nails and lumber in mass production, giving further advantage to the balloon frame. The results were savings in man hours, less requirements in skills a nd a complete change in ways of building. The writer also notes that balloon frames are structurally and materially more efficient. Since no joint is of more significance than another, then the connection between each wood is efficient. This exemplifies modification of building practices progressively. Although the practices called for less labor, simplified connections and used light weight materials, they were limited because construction of houses never reached a fully automated level. Therefore, in as much as it was an innovation, it has remained resistant to change, to the surprise of many (Invention & Technology, 1999). The writer also believes that the American style of construction of houses was influenced by the Midwest, made up of the French, Amerindians, Europeans and Spaniards (Invention & Technology, 1999). The 19th century saw new houses rise in demand, occasioned by a change in wood technologies, and American settlers around the Mississippi at that time found new cult ures in building. The settlers built sawmills as one of their new enterprises, contributing to the millions of feet of lumber produced in the region. This denotes a change towards the new culture, because if the settlers had been close to a river, they would have used saw planks instead. The writer also believes the invention of balloon frame lies with the Chicagoans. This is because the balloon frame is among the City’s founding myths. It has also been mentioned as a contributing factor to the 1872 Chicago fire. It is believed that in 1833 when Chicago was a year old, Augustine Taylor, a carpenter from Connecticut, was requested to build many houses but his response was to invent balloon frames (Invention & Technology, 1999). In that year, wood was of variable quality and dimension. In the structure of a balloon frame, one joint may collapse due to poor quality wood, but the main structure will remain stable because of many redundant joints. Nevertheless, the openings left b y the collapsed joints would let in cold in cold weather. It was, therefore, suggested by Taylor that dimension lumber, since it reacts in different ways than wood plunks and timber, be selected by experienced carpenters. It would then be assembled into a building leaving allowance for contraction and expansion. With all the displayed experience, observers noted that Taylor must have worked with balloon frames before his arrival in

Wednesday, October 30, 2019

Compare and contrast the development strategies of Mao Zedong and Deng Essay

Compare and contrast the development strategies of Mao Zedong and Deng Xiaoping. Examine the successes and failures of each strategy - Essay Example The focus on economic and agricultural reform is what made the two leaders very similar. That is, they were both concerned about improving their country through agricultural and economic reform. More so, they were both communists looking forward to lead China in that direction. They both started many social, cultural and economic reforms in which some failed and some were successful. According to Deng, socialism was a means to economic development (Ash, Howe and Kueh 2013, p.15). Deng Xiaoping has been identified as a good leader whose actions led to the improvement of the Chinese society. On the other hand, Mao’s actions resulted in more damage than good for the Chinese citizens. Notably, Mao Zedong suggested many strategies in the establishment of Chinese socialism. Some of these included large-scale land reforms and collectivization of agriculture, which were meant to recover the economy and modernize China. In addition, he transformed the living standards of individuals in rural areas by improving healthcare and introducing middle-school education (Bramall 2008, p.549). The land reforms were marked with the enactment of the Agrarian Reform Law of 1950, which aimed at dismantling China’s feudal system (Shen 2000, p.3). After land reforms, individuals were able to produce more and the increased production provided enough raw materials for industrial development. Thereafter in 1958, Mao introduced the Great Leap Forward under which high targets were created for industry and agriculture. Mao hoped that China could catch up with Britain in steel and other industries, and so he introduced the collectivization of agriculture under which individuals were t o leave their land and join cooperatives. However, this policy failed and had catastrophic impacts as individual’s working incentives declined leading to food shortage. About fifteen million Chinese people lost their lives due to

Sunday, October 27, 2019

Impact Of Virtual Reality On The Society Media Essay

Impact Of Virtual Reality On The Society Media Essay Despite the disagreement Virtual Reality has awakened the world in enormous ways and the society should not stay dubious of the tremendous potentials it has to bring in an optimistic way a large technological development. The word virtual shares its root with virtue, a word whose original meaning denoted strength. More recently, virtual has come to describe something that possesses essence and effect without possessing form, something not quite physical, but with a measurable impact on the real. Thats certainly true of virtual worlds. Virtual reality is turning out to be the topic with many opposing viewpoints. It has become the focal point of discussion among the general public for several reasons. Conceivably, this is mostly because of all the potentials which virtual reality develops (Hoffman, 2004). However, despite the disagreement this new technology has awakened, society should not stay dubious. Virtual reality if used in an optimistic way can bring a large technological development. Military and space technology, the entertainment industry, and the physical sciences contributed to the drive to make advanced computers user friendly. Initially, complex simulators presented low-definition displays through binocular headsets. Addition of position sensors introduced motion parallax, with depth cues that created the illusion of being within a three-dimensional graphical display. The invention of a `DataGlove, whose movements could be sensed by the computer and then reconstructed in the display, enabled the observer and computer to interact with instructions given by the observer via simple hand movements such as pointing. The overall effect was that the observer experienced a computer-generated artificial or virtual reality (VR), whose credibility depended largely on the agreement between the simulated imagery and the familiar sensible world (Zimmer, 2004). Societal Impacts of VR Virtual reality applications are finding their way into the mainstream of society. Initially, the use of VR (virtual reality) was seen as valuable only to scientists and engineers whose highly specialized needs more than overcame the poor quality of the computer generated 3D images. For example, scientists can engage in molecular research by moving within molecules to examine their structures. Doctors and other medical personnel can practice elaborate or dangerous procedures before attempting them on human subjects. With special imaging software, the experience can take place on a virtual done of the patient awaiting surgery in the next room. Doctors can control a microscopic, mechanical, seeing-eye arm, through the body which can lead to better diagnoses even on patients thousands of miles away (Zimmer, 2004). Immersive virtual reality pain distraction was originated and developed by Hoffman Patterson at the Univ. of Washington Seattle and Harborview Burn Center. Source: (Hoffman H. ) Formerly, virtual reality was known as nothing but a diminutive stride ahead of video games. However, it is now understandable that this technology can be used for more realistic purposes. These purposes embrace national defense, medicinal and surgical measures and a variety of other functions. Society has not completely recognized the benefits of virtual reality as of yet because it is still under progress. The basis for virtual reality enduring in its growth for so long is mostly due to its intricacy (Riva, Mantovani, Capideville, 2007). Oddly, even though much has been printed about the possible societal impact of other rising technologies, such as genetic production and cyborgization, comparatively very less has been penned down about the impact of VR on the society (Calvert, 2002). In my point of view this may be because people may believe they already have witnessed VR, through portrayal of VR on television and cinema; the worlds of genetic production and cyborgization are less common, and yet seem proficient to transform the very concept of  ¿Ã‚ ½humans ¿Ã‚ ½ (Lang, 1996). If this is why researchers have given reduced attention to VR, this position has resulted from erroneous philosophy (Zimmer, 2004). Virtual reality has the prospective to intensely modify human society, not by destabilizing our corporeal corpse (as genetic production or cyborgization may), but by changing our insight and relations. Other medical breakthroughs have occurred when humans use specially designed hardware in virtual worlds. Two of the hardware pieces specifically are a data glove and a body suit. The data glove fits the hand and has tiny sensors that record and transmit data about even the smallest movements of the fingers, hand, and wrist (Riva, 2005). Doctors have been able to use this information to identify and evaluate neuromuscular diseases of the hands. The data suit collects information about the human torso or even the entire body. With it, scientists can help individuals who have experienced leg traumas to learn to walk again. One researcher has even noted that disabled kids may someday engage in virtual rugby (Anderson Bushman, 2001). The menu of VR-experiences from which a patient might choose is limited by the capacity of the computer to generate accurate representations, by the skill of the designer, and by the preferences of the supervising clinician. Although the patient may choose from within that menu, choice is necessarily more constrained than in daily life. Restriction of choice in this way carries considerable potential for abuse. At one level VR becomes a terrifying instrument of torture, at another a powerful means of education (Wiederhold Wiederhold, 2005). Fundamentally, the experiences generated are limited to those that man can design; the meanings a patient might attribute to them need not agree with those presumed by the VR designer. It would be irresponsible to introduce patients to a world that contains no more significance or deeper meaning than that which man can construct. For patients seeking to understand, as many do, the purpose of their suffering, VR is as unlikely as hallucinogenic dr ug use to provide access to a deeper reality in their search for meaning (Anderson Bushman, 2001). Another early application of VR was in training people for hazardous real-life occupations. Firefighters, for example, can practice fighting fires and searching for trapped victims. Even more cutting edge is wearing a body suit that controls the movements of a robotic firefighter who can travel into severe heat and see through dense smoke to rescue an unconscious person. Exploring volcanoes is a third example of how virtual reality is changing our world. For obvious reasons, it is not safe to send trained volcanic experts into live volcanoes. However, it is possible to send a virtually controlled robot into the danger to send back digital images for further study (Wiederhold Wiederhold, 2005). In a virtual world, lifelike avatars can study and perhaps interact with the holographic display of a humanoid robot More recently, VR has worked its way even beyond these initial applications into the workplace, school, and home. Commercial applications include product design that is more efficient, requires less travel time, and less money to develop. Entire buildings can be created and displayed for preconstruction walk-through. On a larger scale, the University of Washington has even created a virtual Seattle. Developers can examine and evaluate fuel flows in a rocket booster tank during a simulated launch (Zimmer, 2004). The aircraft industry can create new models and virtually experience instrumentation layout, seating arrangements, and emergency pathways. Now advertising agencies have developed virtual tours and objects to promote their products. Tourist attractions can share parts of their offerings from clear snorkeling waters to high-speed roller coasters to help entice travelers at home or in a travel agency. Auto manufacturers can put the prospective buyer in their automobiles on the World Wide Web while the customer is still at home (Hoffman, 2004). Virtual 3-D factories facilitate experimentation with manufacturing processes and can expedite the training of workers Government entities which previously might have used virtual reality only to simulate military maneuvers now might promote national treasures. Tank and submarine commanders benefit particularly from VR because the head mounted displays are very similar to looking through a periscope. Recently, the Smithsonian Institutions Museum of Natural History created a virtual museum tour on the Internet with the help of a team of educators at Mississippi State University. Schools have benefited from virtual reality field trips and experiments (Riva, Mantovani, Capideville, 2007). Whether the students are learning in public, private, or home school environments, they can engage in learning as never before. They can feel the effects of gravity as they walk on the moon, explore deep sea caverns, get face to face with beasts on a safari, or even touch the delicate rain forests creatures and vegetation. Students can also travel through virtual time. They can sit in on the signing of the Declaration of Independence, march through Atlanta with Dr. Martin Luther King, or trade flaming arrows with King Arthur (Cassidy Rimbeaux, 1994). Entertainment is drastically changing with virtual reality. Video games are more sophisticated and true to life from competing in the giant slalom at the Olympic Games with Tommy Moe or Picabo Street to driving in the Indianapolis 500 with the Unser family to competing for Top Gun with Tom Cruise (Gross Levenson, 1995). Several years ago, Juggling for the Complete Klutz; was published. It helped some people, but not everyone who wanted to be a clown. The missing element, now available with VR, was to slow down the action by reducing the effects of gravity. Later as the user becomes proficient, the gravity levels can be increased until they are back to Earth levels. My personal favorite though is Dreamality Technologies Inc.s Dream Glider (Gross Levenson, 1995). Ive always wanted to hang glide, but my wife has refused to allow me to do so because of the perceived dangers. Now, just by shelling out a few bucks and strapping on a harness, I can enter a simulator and glide anywhere within a virtual environment. Each interactive ride is different because the skill of the rider determines the course and length of the flight (Zimmer, 2004). Almost as fascinating as the applications of VR, is the psychology of life in a virtual world. The behavior of humans will be quite interesting to monitor as they begin to experience a phenomena known as reality confusion. Parents will have concerns about their children at school and at home participating in digital experiences. As with most new technologies that people and the press do not understand, the prospective evils are highlighted in discussions. However, concerns like isolationism and pornography, while valid, will eventually give way to the overwhelming benefits of virtual reality to our society. Therefore the way a few of us live now might be the way a larger population will live, decades hence (Hoffman, 2004). A common question is How close is virtual reality to true reality? It is true that there is a lot more that needs to be improved and developed. To truly bring a user to a point where one is unable to distinguish between reality and virtual reality, the hardware and software must encompass more of the senses. More powerful hardware will lead to better response times for the entire experience (Lang, 1996). Visually, resolutions must be high enough to match the capabilities of the human eye. Three-dimensional sound must replace stereo sound. The sense of touch must encounter force. Perhaps taste and smell will eventually work their way into virtual environments. In reality, the applications of virtual reality will stem from human needs, not out of technological capabilities (Lang, 1996). There is a huge amount of attention being given to the psychology of those who make use of the Internet, and to the Internet ¿Ã‚ ½s superior communal insinuation. Surely, VR and its possible societal and psychosomatic penalties ought to have this type of concentration, and much more. What will VR do to humanity, and to individual psychological understanding? Answers will be given to these conjectural questions in connection to communal domains. Although the social order knows a lot about VR there is still so much that it does not contemplate. Perhaps in future, new technology will come out and public will find out more about this virtual world (Zimmer, 2004). However, until that time, the questions will stay many and doubtful however the potential is limitless. People also argue about the probable societal effects of having most individual connections happen online, in the virtual or cyber world. Supporters of VR and online world say that prospect VR and technology could modify the stature of communication, thus drawing people more close to each other (Cassidy Rimbeaux, 1994). Noted by Lang (1996):  ¿Ã‚ ½The developers of the virtual worlds have limitless opportunities to shape the scale and appearance of the world, the capabilities of its avatars, the methods of communication, and even the laws of physics (e.g., space exploration over galactic distances). It is possible to explore new experiences that are not possible in any other medium ¿Ã‚ ½ (Lang, 1996). In 1999, Burger King conducted a focus group to tour a new store concepta 3,300-square-foot 50s-style diner. What made it unusual was that the group never left their seats, and the store didnt exist. The technology that made it possible-3-D computer-assisted design (CAD) brings a new dimension to standard CAD applications, which designers have used for more than a decade to sketch store plans electronically. 3-D takes that process a step further by offering a new perspective, thus making it easier to picture shelf sets and giving clients more input at an earlier stage in the design process (Zimmer, 2004). 3-D helps designers communicate better with store owners. Frequently, building owners arent comfortable with reading 2-D construction documents and may not fully understand the design. This causes costly changes late in the design or construction process. Using 3-D also helps identify errors, such as interferences between ductwork and the buildings structure, early in the design process, which eliminates costly change orders in construction and speeds the time to successful project completion (Zimmer, 2004). Electronic renderings force designers to be more objective and think about perspective. Additionally, mistakes are a matter of a mouse click. Once youve done a hand rendering, theres nothing you can do to change it. Its not a particularly responsive tool in terms of speed and revision. If somebody can see how something is going to work, they may choose a design theyd otherwise avoid. The same is true for materials. Conclusion The technology is turning out to be so complicated that public will no longer be able to differentiate whether they are in virtual or actual reality. Technology most certainly has the capability to go haywire. It is likely that VR will turn out to be a technological advancement which humans will be unable to control and will take over all of humanity. If this were the case, culture and the populace within it would turn out to be unsure if they were in virtual or actual reality. If society is clever enough to create such a technology it should be clever enough to decide and manage its penalties (Zimmer, 2004). Often times in the history, society in its entirety has been subject to decisions made by those of the inventors of new expertise. Without the direction and authority of society upon VR it could go to squander, or even turn out to be society ¿Ã‚ ½s enemy of sorts. However, in case of medical field exercises, Medical paternalism might lead to premature and ill-judged clinical applications of VR. Without professional self-regulation, abuse by experimentalists and inept therapists seems only too likely. A VR machine may be developed, for clinically justifiable purposes, to treat phobias or help establish adaptive coping behaviors in response to stress. No matter how much humanity is responsive of virtual reality, the individual mind still has instincts that cannot be forbidden. That is one of the disadvantages of VR. That no one is convinced what to anticipate. Just as the case may be with any other ability, the only way to find out the results of VR is to test the limits to which it can go. Knowing the virtual reality has the capability to influence so many people in such a big number of ways, there is a substantial need to have some kind of restraints (Gross Levenson, 1995). This brings up one more input argument as to who should be in charge of restraining this virtual world. If the government is in power it could possibly be ill-treated and mishandled. However, if society entirely is left to consider its uses, the affects could be also good or bad.

Friday, October 25, 2019

The Effects of Scandinavian Immigration on Culture and Economy in Washi

Through research this document will examine how Scandinavians have affected the economy and culture of Washington. Exploration will explain why Scandinavian immigrants sought out life in the Northwest, particularly Washington. This paper will take in hand integration of the Scandinavian culture into the existing one. Research will show how the government and especially the railroad worked to endorse the influx of Scandinavian immigrants. They did this by using newspapers, promoters, and even return passage. Furthermore, this essay will look into some of the issues deriving from the loss of culture and language even though it was minimal and how it affected the success of integration. This essay will look into Scandinavian culture, letters from Scandinavian immigrants from around the Pacific Northwest. This paper will touch on Skiing, Fishing, Crabbing, and Dancing. Finally it will address how even immigrants arriving in Washington the late 1950’s have had an effect on th e culture of Washington today. The principal groups of immigrants into Washington State during the time period of 1895 to 1910 were Scandinavian immigrants, which includes Swedish, Danish and Norwegian people. Washington State by 1910 had greater numbers of immigrants than any other state of the union during 1910. At this time Washington had more immigrants than any other state; fifty percent of the state at that time was Scandinavian immigrants. The Scandinavians that came to Washington wanted to become Americanized. They worked hard at combining the best of their culture with the new culture. This also made the transition and culture shock that many emigrants experience was very minimal. (Dahlie, 1980) Washington from 1895 to 1910 had received more S... ...thers have been because it in the immigrants own words. The weakness is also that it is in their own words so the opinions may be biased. One can learn through these letters of the events that helped shaped the culture and economy of the PNW. Forssblad, M. (2001, August 15). HistoryLink.org- the Free Online Encyclopedia of Washington State History. HistoryLink.org- the Free Online Encyclopedia of Washington State History. Retrieved October 22, 2011, from http://www.historylink.org/index.cfm?DisplayPage=output.cfm&file_id=3476 This essay discusses the influx of Norwegian immigrants as well as their role is skiing logging boating and fishing. This resource is based on the archives in the Nordic Heritage Museum. The weakness with this resource is that it is just a short easy although it strength is it covers many aspects of how Norwegians helped develop Seattle.

Thursday, October 24, 2019

Current Generational Differences in Attitudes Toward the Role of Religion in America Essay

In the United States, its citizens are categorized by their date of birth into four commonly known generations. The individuals born anytime before 1946 are considered Pre-Boomers, individuals born between 1946 and 1964 are known as Boomers, individuals born between 1965 and 1976 are known as Generation X, and last but not least is Generation Y, which are individuals born anytime after 1977. The individuals categorized in each of these generations tend to share similar values and views on things such as religion, culture and politics. These segregated differences in views are also known as generational gaps. â€Å"A generation gap is commonly perceived to refer to differences between generations that cause conflict and complicate communication, creating a gap. † (Adcox, 2012) Research shows that there are many other differences between each generation in America, however the generational differences in attitudes toward religion tend to be very apparent. During this study of the generational differences in attitudes toward religion, the research center made three statements giving Americans the option to agree or completely agree with each one. The three statements included: â€Å"Prayer is an important part of my daily life, We will all be called before God at the Judgment Day to answer for our sins, and I never doubt the existence of God. † (Pew Research Center Publications, 2007) In past years, eight out of ten Americans agreed with these three statements and the agreement of these three statements between the generations rose dramatically during the 1990’s. Then , the majority of Americans believed that religion and personal beliefs were extremely important and a vast majority belonged to a religious affiliation. However, the percentage of generational agreement has started to fall within recent years as the new generations start to come about. During the years of 1987 through 2007, The Pew Research Center for the People and the Press also conducted a study in hopes of comparing the religious attitudes of each generation. The study showed that while the majority of Americans have remained religious throughout the years in both their practices and beliefs, the percentage of Americans that expressed strong religious beliefs have dwindled down drastically since the 1990’s. Not surprisingly, the percentage of individuals who chose not to be affiliated with any one religion has increased with each new generation, showing a decrease in religious commitment. The study showed that between the years 2006 and 2007, 19% of Generation Y, 14% of Generation X, 11% of Boomers, and 5% of Pre-Boomers were either atheist, agnostic, or had no religion. There have always been and will always be differences between each generation and their views on certain hot topics, such as religion. As new generations come about, I feel that the attitude towards religion in America will continue to decrease on a level of importance as well as the level of beliefs. The newer generations will of course outlast the older generations which will then in turn outlast their beliefs regarding religion and its importance. The newer generations will instill their values of religious importance on to the next generation and slowly, I believe religion may no longer be of any importance to the majority of Americans. References: Looking at the Generation Gap: Identifying Generational Differences and Their Causes. Adcox, Susan. (2012). Retrieved on July 5, 2012, from: About. com: http://grandparents. about. com/od/grandparentingtoday/a/GenerationGap. htm Trends in Attitudes Toward Religion and Social Issues: 1987-2007. Pew Research Center Publications. (2007). Retrieved on July 5, 2012, from: Pew Research Center: Numbers, Facts and Trends Shaping Your World: http://pewresearch. org/pubs/614/religion-social-issues